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SeeVidoA professional AAA video-game production character refere...
视频
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A professional AAA video-game production character refere...

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Shams

Prompt

VIDEO · 1

A professional AAA video-game production character reference sheet titled "GRAVEWELL — TOXIC TRAPPER" in industrial stenciled typography at the top left, set against a pure white background, 16:9 aspect ratio, dense concept-art turnaround layout. Character: A hunched bog-witch doctor, broad-shouldered but stooped with age, wearing a rusted iron lung-mask shaped like an old diving helmet, riveted seams leaking faint green vapor from the eye-slits. His robes are stitched from waterlogged canvas and tarpaulin, layered with rotting bandage wraps and rubber aprons stained in chemical greens and swamp browns. A corked glass lantern of bubbling swamp gas hangs from a leather belt loaded with corked specimen jars, syringes, and bone vials. His exposed hands and forearms are stained a deep poison-green from decades of brewing toxins, knuckles cracked and calloused. A heavy gas-tank harness with cracked rubber hoses runs up his back into the mask. Layout (production turnaround sheet): Center: full front-view T-pose for model reference Left: full back-view turnaround Right: 3/4 left and 3/4 right turnarounds Bottom row: three closeup inset panels — (1) the iron lung mask front-on with vapor detail, (2) the poison-stained hands gripping a corked jar, (3) the gas lantern and belt rig Top right corner: an action pose mid-throw, hurling a toxic jar Small material callouts with thin leader lines labeling textures: "rusted iron — oxidized orange-brown," "waterlogged canvas — frayed weave," "toxin stains — sickly green gradient," "glass lantern — internal gas glow" Color palette swatch strip along the bottom edge: rust orange, swamp green, bone white, tarnished brass, sickly chartreuse Rendering style: Crisp linework with traditional cross-hatching and stippling shading layered under flat cel-shaded color blocking, like a hybrid of an old anatomical medical illustration and modern game concept art. Visible ink hatch lines on shadow areas (mask interior, fabric folds, rust pitting). Selective desaturated palette — mostly muted earth tones (rust, bone, mud-brown, canvas tan) punched through with one vivid accent: toxic chartreuse-green glow from the gas vents, lantern, and jar contents. No background elements, no ground shadow beyond the character group, pure white isolated background throughout. Sharp, clean outlines suitable for a production art bible / character design document.

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