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SeeVidoDetailed Gacha Game Summon Animation
视频
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Detailed Gacha Game Summon Animation

C

Por

C Dance AI

Prompt

VIDEO · 1

Reference image is used for reference only, not as a start frame. Social game gacha production style. Up-tempo, exciting BGM with sound effects like electronic tones, lottery sounds, and confirmation sounds. The girl with a pacifier does not speak and her mouth does not move at all. All transitions are flashy effects with impacts, flashes, and UI glows. Immediately after starting, the following production begins. Ultra-high-speed transitions. Space distorts and shatters like glass, fragments converting into light and being sucked in. Strong whiteout. Immediately after, a cut. In a dark space, an 'abnormally bizarre gacha machine' with features extremely exaggerated from the reference image is depicted as already existing (e.g., character hair color, motifs, and worldview are mechanized). Oversized structure, unrealistic rotation mechanisms, floating parts, glowing pipes or energy paths, and mysterious but cool movements. Energy circulates and pulses inside the device. Operation UI like 'TAP', 'PULL', or 'OPEN' is displayed in the center. UI is neon-styled, strongly glowing and vibrating slightly. Upon operation, the device vibrates, rotates, and glows as if running wild. Energy reaches criticality and converges to a point. Cut change. Ejection: A 'container' associated with the reference image is ejected from the device (e.g., capsule, egg, crystal, box, can, scroll, food-like object). Shape, texture, and color are determined by the reference image. The container bounces once and rolls after hitting the floor or space. At that moment, it cracks, glows, and energy leaks from inside. Rarity judgment: High rarity involves rainbow, prism, and light diffusing throughout the screen. The container vibrates and gradually floats up. Cut change. The container opens explosively. Light and particles burst from inside, and a silhouette exaggerating the reference image features appears. Strong flash. Cut change. A space inheriting the atmosphere of the background of the reference image is depicted as already existing. Beams of light, fog, particles, and air currents. Character appears in the center. Camera: Rapid pan from feet to face, rotating close-up, character filled with dynamic movement, slow-motion to acceleration. Attribute effects based on the reference image occur around the character (e.g., fire, water, lightning, ice, light, dark, machine, nature). An attribute mark (emblem) appears behind or above, glowing and rotating. Simultaneously, massive particles, lens flares, shockwaves, and streaks of light fill the screen. Giant text in the center: Rarity display like 'SSR', 'UR', 'LEGEND'. Followed by an 'abnormally exaggerated title' generated from the appearance. Character name also generated and displayed. UI: Luxury card UI at the bottom, frames glowing gold/rainbow, stars popping up one by one, card rotating and sliding. Status: HP/ATK/DEF/SPEED counting up rapidly. Skill names generated and displayed (e.g., 'Dimensional Collapse Break'). Rare add-ons: Background transformation, screen shake, increased particles. Final cut: Character stops in a cool pose. Display 'Title' and 'Name' in high-sense design logos. Attribute emblem behind, energy circulating. UI glows lightly, ends in a loopable state. Style: cinematic, gacha game UI overlay, ultra detailed, high contrast, fantasy summon machine, dynamic lighting, volumetric light, glow, particles, motion blur, lens flare, impact flashes

Análisis de la estructura del prompt

Este prompt de 视频 tiene unas 3442 letras repartidas en 56 segmentos descriptivos. Organiza el plano alrededor de “Detailed Gacha Game Summon Animation” y controla de forma explícita Cámara, Iluminación, Acción, Estilo visual, Audio, Escena.

Controles detectados

CámaraIluminaciónAcciónEstilo visualAudioEscena

Cómo adaptarlo a tu idea

  1. Sustituye el sujeto o el entorno de “Detailed Gacha Game Summon Animation” sin perder la lógica original de la acción.
  2. Mantén la indicación de cámara y cambia solo la velocidad, la dirección o el encuadre.
  3. Genera una primera versión y cambia una sola variable cada vez para comparar movimiento, coherencia y ritmo.

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