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SeeVido2D Fighting Game Sequence Prompt
视频
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2D Fighting Game Sequence Prompt

C

작성자

C Dance AI

프롬프트

VIDEO · 1

# ═══════════════════════════════════════════════ # PROJECT: 2D Fighting Game Sequence # SPECS: Playstation 4 / 30FPS / Budget 500M JPY # ═══════════════════════════════════════════════ visual_config: style: > 2D anime-style fighting video game screenshot, cel-shaded, bold outlines, dark metallic stone architecture palette, manga-style dynamic lines, arcade game aesthetic character_settings: player: "left character in @Image1" opponent: "right character in @Image1" timeline: cut_01: shot: side view full shot prompt: > stylized 2D fighting video game interface, health bars and timer HUD overlay, hit counter UI incrementing, armored knight launches crouching uppercut lifting opponent airborne, blue energy sphere charges in hand then rapid golden shots pin opponent midair, dynamic action lines radiating outward, special meter gauge filling up, neon-lit urban rooftop night stage background, arcade game screen composition cam: static side view, light screen shake on impacts cut_02: shot: extreme close-up, diagonal screen transition prompt: > sudden dramatic insert shot, screen splits with diagonal wipe transition, knight's face in extreme close-up filling frame, golden eyes with subtle glow, bold confident grin, ink-style shadows across one side of face, purple-gold energy aura behind head, abstract crimson dynamic lines in background, game UI text indicating special activation cam: instant snap zoom, tilted angle cut_03: shot: behind knight, over-the-shoulder prompt: > knight standing arms spread wide seen from behind, surging golden energy aura erupting around his body, twice-height pillar of golden light rising behind him, expanding ring of purple-gold energy particles, opponent suspended midair stunned from combo, background distorts with heat-shimmer effect, glowing particles orbit the knight, strong backlight creating dramatic silhouette, video game special move activation sequence cam: slow dolly in, low angle cut_04: shot: rapid multi-angle montage prompt: > knight grabs opponent and hoists overhead into backbreaker hold, leaps high surrounded by concentric golden energy rings, plummets down with massive gold-orange-red ground impact explosion, cascading shockwave detonations layering gold to white repeatedly, full-screen white flash transition, large stylized game UI "K.O." text appears with glass-particle burst effect, hit counter displays high number, opponent life gauge reaches zero, video game finishing sequence animation cam: rapid angle changes, final moment in slow motion cut_05: shot: low angle tilt-up → medium shot prompt: >

프롬프트 구조 분석

이 视频 프롬프트는 약 2884자, 69개 묘사 구간으로 구성됩니다. “2D Fighting Game Sequence Prompt”을 중심으로 장면을 설계하고 카메라、조명、동작、비주얼 스타일、장면을 구체적으로 제어합니다.

감지된 제어 요소

카메라조명동작비주얼 스타일장면

내 작업에 맞게 바꾸는 법

  1. “2D Fighting Game Sequence Prompt”의 피사체나 배경을 바꾸되 기존 동작 흐름은 유지하세요.
  2. 카메라 지시는 유지하고 속도, 방향, 프레이밍 중 하나만 바꾸세요.
  3. 결과에 실제 영향을 줄 때만 오디오을 추가하고 화면을 바꾸지 않는 수식어는 줄이세요.

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프롬프트와 재생 가능한 영상을 함께 비교해 카메라, 조명, 속도와 스타일을 생성 전에 판단할 수 있습니다.

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주제, 행동, 배경, 카메라 움직임, 구도, 조명, 스타일과 타이밍을 구체적으로 작성하세요.