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SeeVidoA professional AAA video-game production character refere...
视频
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A professional AAA video-game production character refere...

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Shams

프롬프트

VIDEO · 1

A professional AAA video-game production character reference sheet titled "GRAVEWELL — TOXIC TRAPPER" in industrial stenciled typography at the top left, set against a pure white background, 16:9 aspect ratio, dense concept-art turnaround layout. Character: A hunched bog-witch doctor, broad-shouldered but stooped with age, wearing a rusted iron lung-mask shaped like an old diving helmet, riveted seams leaking faint green vapor from the eye-slits. His robes are stitched from waterlogged canvas and tarpaulin, layered with rotting bandage wraps and rubber aprons stained in chemical greens and swamp browns. A corked glass lantern of bubbling swamp gas hangs from a leather belt loaded with corked specimen jars, syringes, and bone vials. His exposed hands and forearms are stained a deep poison-green from decades of brewing toxins, knuckles cracked and calloused. A heavy gas-tank harness with cracked rubber hoses runs up his back into the mask. Layout (production turnaround sheet): Center: full front-view T-pose for model reference Left: full back-view turnaround Right: 3/4 left and 3/4 right turnarounds Bottom row: three closeup inset panels — (1) the iron lung mask front-on with vapor detail, (2) the poison-stained hands gripping a corked jar, (3) the gas lantern and belt rig Top right corner: an action pose mid-throw, hurling a toxic jar Small material callouts with thin leader lines labeling textures: "rusted iron — oxidized orange-brown," "waterlogged canvas — frayed weave," "toxin stains — sickly green gradient," "glass lantern — internal gas glow" Color palette swatch strip along the bottom edge: rust orange, swamp green, bone white, tarnished brass, sickly chartreuse Rendering style: Crisp linework with traditional cross-hatching and stippling shading layered under flat cel-shaded color blocking, like a hybrid of an old anatomical medical illustration and modern game concept art. Visible ink hatch lines on shadow areas (mask interior, fabric folds, rust pitting). Selective desaturated palette — mostly muted earth tones (rust, bone, mud-brown, canvas tan) punched through with one vivid accent: toxic chartreuse-green glow from the gas vents, lantern, and jar contents. No background elements, no ground shadow beyond the character group, pure white isolated background throughout. Sharp, clean outlines suitable for a production art bible / character design document.

프롬프트 구조 분석

이 视频 프롬프트는 약 2406자, 13개 묘사 구간으로 구성됩니다. “A professional AAA video-game production character refere...”을 중심으로 장면을 설계하고 카메라、조명、동작、비주얼 스타일、장면을 구체적으로 제어합니다.

감지된 제어 요소

카메라조명동작비주얼 스타일장면

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  1. “A professional AAA video-game production character refere...”의 피사체나 배경을 바꾸되 기존 동작 흐름은 유지하세요.
  2. 카메라 지시는 유지하고 속도, 방향, 프레이밍 중 하나만 바꾸세요.
  3. 결과에 실제 영향을 줄 때만 오디오을 추가하고 화면을 바꾸지 않는 수식어는 줄이세요.

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프롬프트와 재생 가능한 영상을 함께 비교해 카메라, 조명, 속도와 스타일을 생성 전에 판단할 수 있습니다.

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