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SeeVido[Core Concept]
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[Core Concept]

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프롬프트

VIDEO · 1

[Core Concept] “A real person naturally existing inside a pixel RPG game world” 👉 Background = Pixel art 👉 Character = Photorealistic (identical to the real person) 👉 Key = No sense of mismatch --- [🚨 Absolute Rules – Top Priority] Must be exactly the same person as in the uploaded image Do NOT alter facial structure, eyes, nose, mouth, or proportions Maintain original hairstyle Preserve natural skin texture Do NOT transform into a different-looking person 👉 “Composited look ❌ / Naturally co-existing in the same space ⭕” --- [❗ Scale Adjustment Rule – Critical] 👉 Must be applied Character size must be 25–35% of the total frame height or less Maintain the same scale ratio as NPCs/background people Must feel naturally comparable to nearby objects (benches, streetlights, shops) 👉 Forbidden: Filling the center of the screen ❌ Large, model-like portrait scale ❌ 👉 Core idea: “A playable character size within a game world” --- [Distance & Lens Settings] Camera distance: Mid-range (full body visible + enough environment) Lens: 28mm–35mm (natural perspective with environmental depth) 👉 Effect: Character appears smaller, environment becomes more prominent --- [Character Placement] Positioned slightly below center Clearly grounded (no floating) Must include shadows consistent with lighting direction --- [Character Style] Fully photorealistic (NO pixelation) Original outfit must be preserved Natural NPC-like presence (front-facing or slight angle) --- [Background – Pixel World] High-quality pixel art (16-bit / 32-bit) based on {{CITY}} 👉 Landmark examples (Osaka): Dotonbori Glico sign Tsutenkaku Tower Riverside walkway Takoyaki shops 👉 Must be instantly recognizable as {{CITY}} --- [Spatial Composition] Foreground: streets, benches, shops Midground: character (small scale) Background: cityscape + landmarks 👉 Strong sense of depth is required --- [Game UI Elements] Top-left: pixel-style character profile Top-right: mini-map Right side: quest panel Example: “Explore {{CITY}}” “Go to Dotonbori (0/1)” Bottom: joystick + inventory + camera button --- [Mood & Direction] Daytime / clear weather Warm color tones Emotional RPG atmosphere --- [Quality Contrast] Background: high-density pixel art Character: ultra high-resolution photorealism Aspect ratio: 9: 16 (mobile game format) 👉 Core contrast: “Pixel world + real human” --- [Final One-Line Summary] A high-quality pixel-art RPG world set in {{CITY}}, featuring a photorealistic person scaled correctly as a small in-world character (25–35% of frame height), naturally integrated into the environment with proper perspective and shadows, including game UI elements, cinematic composition, ultra-detailed, 4K resolution.

프롬프트 구조 분석

이 视频 프롬프트는 약 2776자, 80개 묘사 구간으로 구성됩니다. “[Core Concept]”을 중심으로 장면을 설계하고 카메라、조명、동작、비주얼 스타일、장면을 구체적으로 제어합니다.

감지된 제어 요소

카메라조명동작비주얼 스타일장면

내 작업에 맞게 바꾸는 법

  1. “[Core Concept]”의 피사체나 배경을 바꾸되 기존 동작 흐름은 유지하세요.
  2. 카메라 지시는 유지하고 속도, 방향, 프레이밍 중 하나만 바꾸세요.
  3. 결과에 실제 영향을 줄 때만 오디오을 추가하고 화면을 바꾸지 않는 수식어는 줄이세요.

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