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SeeVidoDetailed Stickman Fight prompt for Seedance 2.0
视频
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Detailed Stickman Fight prompt for Seedance 2.0

C

작성자

C Dance AI

프롬프트

VIDEO · 1

FORMAT: 15s / 182 BPM / 7 CUTS / minimalist 2D stick-fight animation, pure white background, ultra-fast readability SUBJECTS: Two 2D stick fighters drawn in solid black lines on a blank white field. One is lean, evasive, and elastic. The other is wider, heavier, and constantly presses forward with crushing force. ENVIRONMENT: Empty white void, no props. Only black speed lines, impact rings, smear frames, skid marks, and sharp red blood accents. Clean negative space keeps every move instantly readable. MOOD: Brutal, explosive, relentless, stylish, unfinished. COLOR LOGIC: Monochromatic Grading TIMELINE: 0:00-0:01 - Wide shot, extreme negative space. The lean fighter stands centered and still. The heavy fighter drops from above already throwing a downward strike. Sudden hard push-in. 24mm wide feel. SFX: air drop, hard land, cutting whoosh. 0:01-0:03 - CUT ON ACTION. Side wide shot. Heavy fighter unleashes jab, hook, knee. Lean fighter slips, guards, absorbs the knee, then fires back with calf kick, straight punch, spinning back kick. A sharp red blood arc snaps off the final hit. Short truck move. 35mm feel. SFX: swishes, dry thuds, foot taps, impact ticks. 0:03-0:05 - SMASH CUT. Medium wide side view. Heavy fighter answers with body hook, elbow, backfist, stomp kick, then drives through with a rushing shoulder check, forcing the lean fighter across frame. Quick red flecks burst near the impact rings. Fast lateral move with slight undercrank feel. SFX: impact cracks, whip swishes, stomp hit, air bursts. 0:05-0:07 - CUT ON ACTION. Side wide shot. Lean fighter ducks the next swing, steps inside, lands a rib shot, slicing elbow to the chin, then a rising kick to the chest. A brief red spray snaps off the last connection. Short truck move. 35mm film feel. SFX: duck swish, body thud, elbow crack, kick crack, skid scrape. 0:07-0:10 - WHIP PAN TRANSITION. Side wide shot. Both crash back together and trade a savage twelve-hit chain: punch, block, elbow, knee, duck, backfist, kick, catch, shove, hook, spinning elbow, straight cross. Red flicks burst only on the hardest impacts. Fast truck move with momentum-based cutting. Thick black impact circles on the heaviest blows. SFX: rapid hit flurry, hard swishes, bass ticks, breath bursts. 0:10-0:12 - CUT ON ACTION. Worm's-eye wide shot. Heavy fighter surges forward again. Lean fighter eats two hits, slips the third, steps off the planted thigh, vaults upward, and hammers down. Both collide midair in a tight X-shaped silhouette that splits apart instantly. Quick arc move around the clash. 24mm wide feel. SFX: rising whoosh, hit flurry, double crack, burst hiss, bass slam. 0:12-0:15 - HARD CUT. Monumental wide shot. Both land already in motion, skid a step, rebound, and charge back to center without pause, dissolving into black strike smears and red flecks as the exchange continues. Tiny push-in. End mid-fight, unresolved. 50mm standard feel. SFX: skid scrape, hard

프롬프트 구조 분석

이 视频 프롬프트는 약 2954자, 57개 묘사 구간으로 구성됩니다. “Detailed Stickman Fight prompt for Seedance 2.0”을 중심으로 장면을 설계하고 카메라、조명、동작、비주얼 스타일、장면을 구체적으로 제어합니다.

감지된 제어 요소

카메라조명동작비주얼 스타일장면

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